It's been about three years since I first started developing my second indie game project, Go Plague Monkey! Go! What was originally intended to be a small game grew into a much bigger, much more complicated project... and then it kept growing... and then I kind of burnt out. Sorry! I've decided to put the game's development on hold and work on other projects for a while. But it's not all bad news. I'm still planning to finish the game. I've also learned an enormous amount from working on it, and I'm excited to apply what I've learned. In particular, my immediate plan is to work on new game development tools that cater to my specific strengths and needs as a solo developer.
I'm happy to announce Go Plague Monkey! Go! will be at PAX East 2015 this weekend (March 6-8)! The Indie MEGABOOTH selected my game for inclusion in its MINIBOOTH showcase, and I'll be demoing the game for all three days of the convention. You can find the whole awesome MEGABOOTH line up here.
This will be my first time exhibiting the game in a long time, and a lot has changed! In fact, I spent the last 3 months giving the game a new art style with 2D sprites drawn from a 3D perspective. I hope some of you can come check it out! I've also updated the game's website with some screenshots of the game's new look.
It's been a while since I've updated this site! Until today the games page still listed Go Plague Monkey! Go! as having a planned 2013 release. Oops. Obviously I missed that date. But it's for the best! Development of the game has been going very well, and the game is becoming something bigger and better than I initially imagined.
Let's go adventure! The update turning the game into Super Amazing Wagon Adventure Turbo is also now available on Desura, GamersGate, and Xbox Live Indie Games. If you bought the PC version before today and want a Steam key, I made a web page explaining how to get one. If you have any problems running the game, I made a web page for support. I'm very excited to see what new players think of the game and what old players think of the new stuff!
Super Amazing Wagon Adventure is coming to Steam because of you--the tens of thousands of people that bought the game, voted for it on Greenlight, made and shared videos of the game, and generally made the game super amazing. To say thanks and to celebrate the Steam release, I've put together an update for the game adding three new unlockable wagons, more detailed character customization, and some new scenes and surprises. Because the game didn't already have a long enough name, I'm calling the updated version Super Amazing Wagon Adventure Turbo. The announcement video (complete with obnoxious dubstep) is below.
The updated game will be available on Steam on October 17--less than two days from now! If you've already bought the game, don't worry: the new version will also come to Desura, GamersGate, and Xbox Live Indie Games as a completely free update. Assuming nothing goes wrong in the various distribution processes, these updates should also be available on October 17 or at least very soon after. I'm also planning on giving Steam keys to anyone who has already purchased the PC version of the game. When the game launches on Steam I'll update the game's website with information about how to get your key. I'm super excited for the Steam release and to see what everyone thinks of the update!